

So they can't afford to have that attitude. Also, people would stop buying their games and they would start to lose money. If the publishes really did think this, they wouldn't be releasing patches and fixes. So the publishers see "Hey the people have no problem with our shitty-ass attitude when it comes to launch quality." However the limiting amount of room available to make your city will eventually tire me from playing) Unlike most games I have purchased that have sucked, the makers of this particular game are trying to improve it! (I don't think Simcity sucks at all.

It's just part of the experience, I feel. I have spent heaps of money on games that suck. I have also spent a lot of money on games that have actually sucked. "If a game sucks, I won't play it." But you still paid for it. I don't complain about it, I just deal with it. In saying that, Ambulances and fire engines tend to have an interesting path when fighting fires. I think too many people are expecting it to be "real life". Sure, the traffic isn't "simulated properly" but it is easily avoided if you plan your roads a bit better. All the issues you are hearing about are grossly exaggerated. Like previous Simcity games, it also has a comedic value to it also (like business names etc). It's fun, the graphics are really nice and it's fun with friends also. Despite the servers being full at first, I have very few issues with the game. Oh so you haven't even bought the game yet? Why are you complaining about it? Have you even tried it? Dude, I purchased the game 24 hours after release. It's about the attitude and approach to gaming. They read previews, watch interviews, know, or care what DRM is.Ī hardcore Simcity player would invest in the simulation and try to learn the systems at work to optimize their city, or test their skill by pressing the bounds of the game.īeing a "hardcore gamer" has nothing to do with time investment. They remember Simcity 2000 and when someone tells them Simcity (2013) is coming out around the water cooler at work, they want more of that sandbox fun they remember from 15 years ago. They don't improve their understanding of the simulation and are more focused on noncommittal play. Owning these games doesn't always mean you have good taste (although they are good games), sometimes it means you have friends who said they were good.Ī casual Simcity 2000 player would buy it because it was popular at the time, build a half functioning city, and then cause a bunch of disasters, and then go eat dinner and not touch it again for a few weeks.

You could go to a random person's house and they might have it. SimCity, Myst, (and later The Sims) were to PC what Super Mario 3 was to NES. Are you trying to tell me you think casual gamers don't buy simulation games?
